These are some smaller code projects that have helped our workflow in the game projects.
A small, unfinished tool to improve the rigging workflow. It has a completed IK/FK switch setup with a variety of features. Written in Python using PyMEL and Qt.
Extension of BGCurve
In the first project as a TA, LD needed to design a spline in Unity. We chose to use the BGCurve extension, but there was some usability issues that I took care of.
Exposed variables from our custom visual script system in engine are exposed to Unity, using a component that lets LD edit the variables. Written in C#.