These are some smaller code projects that have helped our workflow in the game projects.

Rigging Toolset

A small, unfinished tool to improve the rigging workflow. It has a completed IK/FK switch setup with a variety of features. Written in Python using PyMEL and Qt.

Extension of BGCurve

In the first project as a TA, LD needed to design a spline in Unity. We chose to use the BGCurve extension, but there was some usability issues that I took care of.

Script Component

Exposed variables from our custom visual script system in engine are exposed to Unity, using a component that lets LD edit the variables. Written in C#.

Decal System in Unity

Based on Unity’s example system, I created a setup that lets us import textures to Unity and create the required files easily for use as decals. Written in C#.