Summary

Hyperbeat is an audio driven rail-shooter where music sets the pace of the game. Since this was my first 3D project in a custom engine, there was a lot to learn about the workflow.

 

Contributions

  • Player ship concept & modelling

  • Player damaged shader

  • Finalizing custom shaders on enemies & background objects

  • Asteroid models & textures

  • Skyboxes & cubemaps

  • UI & menus

  • Substance Painter material presets

  • Mockup

Specifications

  • Space Shooter

  • Created in 10 weeks - at 50% (4 hours/day)

  • Custom in-house engine

Team

  • 6 Programmers

  • 2 Level Designers

  • 3 Artists

  • 2 Technical Artists