Viktor Pramberg Game Programmer
Me!

Hi!

I'm Viktor, and I'm currently working as a programmer at Infinite Mana Games. I love programming and problem solving. Helping others is really important to me, which is why I find making tools to be so enjoyable, and also why I like writing tutorials. In my free time, I spend a lot of time working on my own projects or playing the piano and guitar. Feel free to reach out using any of the links below!

Infinite Mana Games

Generalist Programmer | November 2022 to Present

I made the switch to working as a full time programmer when I joined Infinite Mana Games. Here, I work on gameplay, tools, systems and other miscellaneous things. Since it is a small company, I have many responsibilities.

Fall Damage

Technical Artist | May 2022 to November 2022

I worked remotely for Fall Damage, making tools and shaders in Unreal Engine, using C++, HLSL and blueprints.

Sharkmob

Junior Technical Artist | September 2019 to April 2022

At Sharkmob I worked on everything from tools, optimizations and bug fixes deep in engine code, to VFX tasks such as the red gas, outlines and most fullscreen effects. I also took some of the lead responsibility, after the previous lead switched projects.

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This website is built using Astro v4.0.3 and Tailwind. Layout and design is inspired by Interface In Game and Alain Galvan's blog.