Hi!
I'm Viktor, and I'm currently working as a programmer at Infinite Mana Games. I love programming and problem solving. Helping others is really important to me, which is why I find making tools to be so enjoyable, and also why I like writing tutorials. In my free time, I spend a lot of time working on my own projects or playing the piano and guitar. Feel free to reach out using any of the links below!
Infinite Mana Games
Generalist Programmer | November 2022 to PresentI made the switch to working as a full time programmer when I joined Infinite Mana Games. Here, I work on gameplay, tools, systems and other miscellaneous things. Since it is a small company, I have many responsibilities.
Fall Damage
Technical Artist | May 2022 to November 2022I worked remotely for Fall Damage, making tools and shaders in Unreal Engine, using C++, HLSL and blueprints.
Sharkmob
Junior Technical Artist | September 2019 to April 2022At Sharkmob I worked on everything from tools, optimizations and bug fixes deep in engine code, to VFX tasks such as the red gas, outlines and most fullscreen effects. I also took some of the lead responsibility, after the previous lead switched projects.
This website is built using Astro v4.0.3 and Tailwind. Layout and design is inspired by Interface In Game and Alain Galvan's blog.